約 6,167,152 件
https://w.atwiki.jp/ax-wiki/pages/37.html
BOM VersionをX++から承認(Approve、Activate)するには BOMVersionApproveクラス、及び、BOMVersionActivateクラスを使用する。
https://w.atwiki.jp/wiki6_ds2/pages/15.html
■Dungeon Siege2 MOD ■Dungeon Siege2 MOD●MODの注意点 ●MOD LINK ●MOD導入場所 Morgue Sweet Game - http //flam.hp.infoseek.co.jp/ Abstraction - http //www.dsabstraction.com Siege-Mods - http //siege-mods.com/ SpecTroMania - http //www.spectromania.dk/ AL.Place - http //zefai.sakura.ne.jp/ 无主之地 - http //hucgy.blogchina.com/ サイト名 - http //URL/ ●MODの注意点 公式エディターが発売されているDungeon Siege(1)と違い、 現在のDungeon Siege2のMODはMicrosoft公認のものではありません。 MOD導入によりセーブデータが破損したなどの報告もあるため、 MODの導入については各自、自己責任で行ってください。 また、マルチプレイでMODを使用する際には、参加者にMODという事を はっきり伝えるのが最低限のマナーです。 ●MOD LINK ファイルの直リンは作者様のご迷惑になるので、MODが公開されているサイトのURLを記述してください。 また、公式サイトが不明な物については主な配布先を掲載しています。 ●MOD導入場所 (例)C \Program Files\Microsoft Games\Dungeon Siege 2\Resources Morgue Sweet Game - http //flam.hp.infoseek.co.jp/ MOD NAME 効果 ds2resc DS1とDS2のリソースを相互変換するツール sac2 Inventory開閉をシングルクリックで出来るようにする+α pets_invote Inventory拡張(Pet用) autolv2.01 敵のステータスを主人公のレベルにより変化させる expbooster 経験値アップ skill points re-distributing スキルポイントの再分配機能を追加する skill パワーの説明文が実際の効果と食い違っているのを修正する crystal_fix Elen lu Isles(エレンルー アイルズ)で先に進めなくなってしまうバグの対策 adv_store0.01 店の品揃えを充実させる Abstraction - http //www.dsabstraction.com MOD NAME 効果 Multi Player Mod MP時のPT人数を様々に変更可能 Gold Mod 所持金限度(999万9999G)を2,147,483,640GへUPするだけ Combo Mod 4人PT以上時の獲得経験値の分配を調整するらしい Siege-Mods - http //siege-mods.com/ MOD NAME 効果 Guru s MiniGuns 5種類の性能の違うmini gunを追加する。 Super Shops v0.5 ユニーク SETアイテムや、全ての材料、魔法、回復剤等がアマルーンで店売り。 Rezzie s 6 Party Members 1.0 傭兵モードでも6人PTが組める Dungeon Siege2 Savegame Editor SAVEデータを弄られるTOOL SpecTroMania - http //www.spectromania.dk/ MOD NAME 効果 MODs1 インベントリー拡張。PLAY時の解像度ごと用意されている TankCreator2_ds2.zip DS2用Tank Creator TOOL MODs3 効果3 MODs4 効果4 AL.Place - http //zefai.sakura.ne.jp/ MOD NAME 効果 Exp Rebalance マルチプレイ用にExpを調整する 无主之地 - http //hucgy.blogchina.com/ MOD NAME 効果 ds2mosterleveledit 敵キャラのLvを調整するTOOL サイト名 - http //URL/ MOD NAME 効果 MODs1 効果1 MODs2 効果2 MODs3 効果3 MODs4 効果4
https://w.atwiki.jp/kimikage/pages/48.html
delegateの簡単な使い方 using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace ConsoleApplication1 { public delegate string DelegateTest(string str1,string str2); class Program { static void Main(string[] args) { DelegateTest test = new DelegateTest(Join); Console.Write(test("明日は", "お休み!")); Console.Read(); } private static string Join(string str1, string str2) { return str1 + str2; } } } 出力結果 明日はお休み! イベントとdelegate ユーザコントロールを作ったりしたときに、その内部のコントロールのイベントを拾ったりするために使う。 using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace ConsoleApplication1 { public delegate void DelegateTest(string strMsg); class Program { static void Main(string[] args) { Sub subCls = new Sub(); subCls.Str_Changed += Str_Changed; subCls.SetStr(""); } protected static void Str_Changed(string strMsg) { Console.WriteLine(strMsg); Console.Read(); } } class Sub { public event DelegateTest Str_Changed; private string Str; public void SetStr(string strMsg) { Str = strMsg; if (Str == "") { Str_Changed("空っぽ"); } } } } 出力結果 空っぽ マルチスレッド using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading; namespace ConsoleApplication1 { class Program { static void Main(string[] args) { Thread SubThread = new Thread(new ThreadStart(ThreadMethod)); // スレッドの開始 SubThread.Start(); // 同期 SubThread.Join(); Console.Read(); } private static void ThreadMethod() { int i = 0; while (i = 10) { Thread.Sleep(100); Console.WriteLine(i); i++; } } } } using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading; namespace ConsoleApplication1 { class Program { static void Main(string[] args) { Thread SubThread = new Thread(new ThreadStart(ThreadMethod)); // スレッドの開始 SubThread.Start(); // スレッドスリープ Thread.Sleep(1000); // スレッドの中断 SubThread.Abort(); Console.Read(); } private static void ThreadMethod() { int i = 0; while (true) { Thread.Sleep(100); Console.WriteLine(i); i++; } } } } カウントダウン using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using System.Threading; namespace WindowsFormsApplication1 { static class Program { /// summary /// アプリケーションのメイン エントリ ポイントです。 /// /summary static void Main() { Application.EnableVisualStyles(); Application.SetCompatibleTextRenderingDefault(false); Application.Run(new Form1()); } } public partial class Form1 Form { private System.Windows.Forms.Button btn; private System.Windows.Forms.TextBox txt; private Thread ThreadTest; private delegate void AddTextDelegate(string str); private static string[] strCaption = { "Start", "Stop", "Reset" }; private BtnMode CurrentBtnMode; private enum BtnMode { Start = 0, Stop = 1, ReSet = 2 } /// summary /// 必要なデザイナー変数です。 /// /summary private System.ComponentModel.IContainer components = null; /// summary /// 使用中のリソースをすべてクリーンアップします。 /// /summary /// param name="disposing" マネージ リソースが破棄される場合 true、破棄されない場合は false です。 /param protected override void Dispose(bool disposing) { // スレッドを終了させる ThreadTest.Abort(); if (disposing (components != null)) { components.Dispose(); } base.Dispose(disposing); } #region Windows フォーム デザイナーで生成されたコード /// summary /// デザイナー サポートに必要なメソッドです。このメソッドの内容を /// コード エディターで変更しないでください。 /// /summary private void InitializeComponent() { this.btn = new System.Windows.Forms.Button(); this.txt = new System.Windows.Forms.TextBox(); this.SuspendLayout(); // // btn // this.btn.Location = new System.Drawing.Point(12, 12); this.btn.Name = "btn"; this.btn.Size = new System.Drawing.Size(75, 23); this.btn.TabIndex = 0; this.btn.Text = strCaption[(int)BtnMode.Start]; this.btn.UseVisualStyleBackColor = true; // // txt // this.txt.Location = new System.Drawing.Point(12, 41); this.txt.Multiline = true; this.txt.Name = "txt"; this.txt.Size = new System.Drawing.Size(268, 213); this.txt.TabIndex = 1; // // Form1 // this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 12F); this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font; this.ClientSize = new System.Drawing.Size(292, 266); this.Controls.Add(this.txt); this.Controls.Add(this.btn); this.Name = "Form1"; this.Text = "Form1"; this.ResumeLayout(false); this.PerformLayout(); } #endregion public Form1() { InitializeComponent(); Init(); } private void Init() { this.btn.Click += this.btn_Click; CurrentBtnMode = BtnMode.Start; ThreadTest = new Thread(new ThreadStart(ThreadMethod)); ThreadTest.Start(); } protected void btn_Click(object sender, EventArgs e) { switch (CurrentBtnMode){ case BtnMode.Start btn.Text = strCaption[(int)BtnMode.Stop]; CurrentBtnMode = BtnMode.Stop; break; case BtnMode.Stop btn.Text = strCaption[(int)BtnMode.Start]; CurrentBtnMode = BtnMode.Start; break; case BtnMode.ReSet btn.Text = strCaption[(int)BtnMode.Start]; CurrentBtnMode = BtnMode.Start; ThreadTest = new Thread(new ThreadStart(ThreadMethod)); ThreadTest.Start(); break; default break; } } private void ThreadMethod() { int i = 100; while (i 0) { while (CurrentBtnMode == BtnMode.Start) { Thread.SpinWait(10); } Thread.Sleep(100); AddText(i.ToString()); i--; } CurrentBtnMode = BtnMode.ReSet; AddText("完了!"); } private void AddText(string str) { if (InvokeRequired) { AddTextDelegate dlg = new AddTextDelegate(AddText); this.Invoke(dlg, new object[] { str }); } else { txt.AppendText(string.Format("{0}\n", str)); if (CurrentBtnMode == BtnMode.ReSet) { btn.Text = strCaption[(int)BtnMode.ReSet]; } } } } }
https://w.atwiki.jp/vocaloidenglishlyric/pages/663.html
【Tags 1 Dongaringo-P Kurage-P Luka Miku tO t1】 Original Music title 1imb0 Romaji music title 1imb0 Music Lyrics written, Voice edited by Kinra / ドンガリンゴP (Dongaringo-P) Music arranged by Kinra / ドンガリンゴP (Dongaringo-P) Guitar by くらげP (Kurage-P) Singer(s) 巡音ルカ (Megurine Luka), 初音ミク (Hatsune Miku) Click here for the original Japanese Lyrics English Lyrics (translated by vgboy / vgperson): Love, riot, categorize. Shiver, slay, revolving in a husk. Birth, death, one after another. In our half-destroyed paradise, peace reigns again. At the end of the production line, into God s realm, (we fall.) Rage, lust, rationalize. Stray, rot, it s a silicon cycle. Construct, break, without end. A half-constructed paradigm, which we return to the start. Outside the husk is the dreamt-of promised land. It is a world with light. If we bathe in it, we die, but. Why was it not given to us? is this deemed life? Ash to salt, dust to roads, built anew, nothing wasted. Pile upon death, it becomes life, naturally possessed with spirit. Herded by a myth, we make it into food by our own hand, but. The holy things, the pure things. Where are they in this husk? Ahh, so this place too is... planned to be left out of heaven and hell. And still, we pray. And only when every prayer failed did we begin to live. We have fed on myths that grew from the primal lie. We have made enough mistakes trying to reach heaven, but all we grasp is tears evaporated from the earth. And yet none would desert this pile of deads. For it is where we stand. It is where we live. It is where we rehearse for the stage that never comes. And we rejoice. Rise, change, demystify. Take, break, a barrage of zeros and ones. Pulled, pushed, in succession. And for whose sake is this half-faded paralysis? I want to loose my shackles and be free. Tired of waiting for the time of release. My body destroyed, do I wish for such a thing? the punishment dubbed mercy? Live, embrace, call, cry, part, rust, dirty, riot, yearn, destroy, slow, drown, fear, burst, crush, break Born, approved, checked, rebuilt, addressed, compressed, encrypted, initialized Sealed, admonished, praised, instructed, admired, shamed, degraded, scorned, pitied Banned, reproduced, classified, hidden, optimized, replayed, renamed, deleted Ahh, we ve been shut out, to a... place out of heaven and hell. Electricity, dreams, heat, hopes, tears of steam, desire, divison, truth, the critical point, With love s radiation decay and evil s diffraction formula, the story s limit reaches apocalypse Ahh, one day your light will come, come to kill us all. And He said, "Let there be light." And then there were none. Romaji lyrics (transliterated by vgboy / vgperson): Love, riot, categorize. Shiver, slay kara no naka de senkai. Umare shinase aitsugu Kuzure-kake no paradaisu wa kyou mo heiwa da Seisan rain no hate kami no kuni e (ochiru) Rage, lust, rationalize. Stray, rot keiso junkan sa. Kumare kudake taenaku Tsukuri-kake no paradaimu o furidashi ni modosu Kara no soto wa yume miru yakusoku no chi Hikari ga aru sekai sa Abireba shinu kedo Doushite bokura ni ataete kurenai no? konna no ga sei nano? Hai wa shio ni chiri wa michi ni tsukurinaoshi rouhi wa nashi Shi mo tsumoreba inochi to naru tamashii nado onozu to tsuku Bokura ga oikonda shinwa bokura no te de kate ni shitara Sei naru mono muku naru mono kara no naka no doko ni aru no? Aa kono basho mo ka planned to be left out of heaven and hell And still, we pray. And only when every prayer failed did we begin to live. We have fed on myths that grew from the primal lie. We have made enough mistakes trying to reach heaven, but all we grasp is tears evaporated from the earth. And yet none would desert this pile of deads. For it is where we stand. It is where we live. It is where we rehearse for the stage that never comes. And we rejoice. Rise, change, demystify. Take, break zero to ichi o renda Hikare osare zokuzoku Usure-kake no pararaishisu wa dare no tame nano? Kase o toki jiyuu ni naritai Houtareru toki o machiagumu Mi mo kudakeru nozomu no wa konna mono ka? jihi to iu na no batsu ka? Umare dakare yobare nakare hanare sutare yogore midare kogare yabure osore obore osore abare tsubure koware Umidasare kentei-sare chousei-sare tsukurinasare uwagaki-sare asshuku-sare angouka-sare shokika-sare Kinjirare imashimerare tataerare tsutaware utaware hazukashimerare otoshimerare sagesumare itsukushimare Kinsei-sare fukusei-sare bunrui-sare inpei-sare saitekika-sare saisei-sare kaimei-sare sakujo-sare Aa hedaterareta place out of heaven and hell Denki to yume to netsu to kibou to namida no joukiatsu to yokubou no gensuu bunretsu to shin no rinkai Ten-ai no housha kaihen to aku no kaisetsu kansuu kara monogatari no kyokugen wa mokushi ni kodama suru Aa itsuka kimi wa minagoroshi ni kuru darou And He said, "Let there be light." And then there were none [Kinra, Dongaringo-P, DongaringoP, Kurage-P, KurageP]
https://w.atwiki.jp/cydia2database/pages/18.html
Activatorの日本語化を導入して、説明しています 種類 備考 常時起動 ホーム画面上とアプリ上とロック画面上で動作します ホーム画面上での動作 ホーム画面上だけで動作します アプリ上での動作 アプリ上だけで動作します ロック画面上での動作 ロック画面上だけで動作します その他のアクション Activatorにアクションを追加します 寄付 Activator作成者に寄付します(PayPal慶友で寄付) メニュー Activatorの動作を自分んで設定可能 ブラックリスト 特定のアプリの動作を無効にする 設定をリセット すべての設定を初期設定に戻す アイコンの表示 チェックを入れるとホーム画面にActivatorのアイコンが出現 スクリーンショット
https://w.atwiki.jp/ax-wiki/pages/38.html
Route VersionをX++から承認(Approve、Activate)するには、 RouteVersionApproveクラス、及び、RouteVersionActivateクラスを使用する。 ※ただし、正しく工順が登録されていないと、処理の途中で確認ダイアログが出てしまうので、 連続して承認を行いたい場合は注意。
https://w.atwiki.jp/mcmaster/pages/338.html
MARKING CODE 0(x) LIST LIST 0(1) LIST 0(2) 0のリスト説明ページへ(MARKING CODE 「0」 TOP MENU) 次のリスト0(2)へ(FORWARD) MARKING CODE LIST 0(1) * , ** , *** , ****,_=date code,Lot No. etc. #=hfe rank. MARKINGCODE PART No.Grade etc. MAKER PACKAGENAME MAKERPACKAGE NAME PINCOUNT etc. 00** PIC10F200-I/OT MICROCHIP -SOT-23 6-Lead Plastic Small Outline Transistor(OT) 6 8bit PIC flash microcontroller. 00** PIC10F200-E/OT MICROCHIP -SOT-23 6-Lead Plastic Small Outline Transistor(OT) 6 8bit PIC flash microcontroller. 01 DZ37062D Panasonic - SSSMini3-F2-B 3 Zener diode series for surge absorphtion. 01 DZ3S062D Panasonic SC-89 SSMini3-F3-B 3 Zener diode series for surge absorphtion. 01 DZ3X062D Panasonic SC-59SOT-346 Mini3-G3-B 3 Zener diode series for surge absorphtion. 01 DZ5S062D Panasonic - SSMini5-F4-B 5 Zener diode series for surge absorphtion. 012*** ZS1012 SEMITEC - SMD 2-pin plastic mold(4.3 x 2.5 x 2.0) 2 Transient voltage suppressure(VRD) ZS series. 012*** ZS1012U SEMITEC - SMD 2-pin plastic mold(4.3 x 2.5 x 2.0) 2 Transient voltage suppressure(VRD) ZSU series. 012*** ZS1012D SEMITEC - SMD 2-pin plastic mold(4.3 x 2.5 x 2.0) 2 Transient voltage suppressure(VRD) ZSD series. 015*** ZS1015 SEMITEC - SMD 2-pin plastic mold(4.3 x 2.5 x 2.0) 2 Transient voltage suppressure(VRD) ZS series. 015*** ZS1015U SEMITEC - SMD 2-pin plastic mold(4.3 x 2.5 x 2.0) 2 Transient voltage suppressure(VRD) ZSU series. 015*** ZS1015D SEMITEC - SMD 2-pin plastic mold(4.3 x 2.5 x 2.0) 2 Transient voltage suppressure(VRD) ZSD series. 018*** ZS1018 SEMITEC - SMD 2-pin plastic mold(4.3 x 2.5 x 2.0) 2 Transient voltage suppressure(VRD) ZS series. 018*** ZS1018U SEMITEC - SMD 2-pin plastic mold(4.3 x 2.5 x 2.0) 2 Transient voltage suppressure(VRD) ZSU series. 018*** ZS1018D SEMITEC - SMD 2-pin plastic mold(4.3 x 2.5 x 2.0) 2 Transient voltage suppressure(VRD) ZSD series. 01**Marking color Black E-101 SEMITEC -DO-35 DO-35 2 Current regulative diode(CRD) E-series. 02 DZ36068D Panasonic - ML3-N4-B 3 Zener diode series for surge absorphtion. 02 DZ37068D Panasonic - SSSMini3-F2-B 3 Zener diode series for surge absorphtion. 02 DZ3S068D Panasonic SC-89 SSMini3-F3-B 3 Zener diode series for surge absorphtion. 02 DZ3X068D Panasonic SC-59SOT-346 Mini3-G3-B 3 Zener diode series for surge absorphtion. 02 DZ5S068D Panasonic - SSMini5-F4-B 5 Zener diode series for surge absorphtion. 02 DZ5X068D Panasonic - Mini5-G3-B 5 Zener diode series for surge absorphtion. 02 DTC123TKA ROHM SC-59SOT-346 SMT3 3 NPN digital transistor. 022*** ZS1022 SEMITEC - SMD 2-pin plastic mold(4.3 x 2.5 x 2.0) 2 Transient voltage suppressure(VRD) ZS series. 022*** ZS1022U SEMITEC - SMD 2-pin plastic mold(4.3 x 2.5 x 2.0) 2 Transient voltage suppressure(VRD) ZSU series. 022*** ZS1022D SEMITEC - SMD 2-pin plastic mold(4.3 x 2.5 x 2.0) 2 Transient voltage suppressure(VRD) ZSD series. 027*** ZS1027 SEMITEC - SMD 2-pin plastic mold(4.3 x 2.5 x 2.0) 2 Transient voltage suppressure(VRD) ZS series. 027*** ZS1027U SEMITEC - SMD 2-pin plastic mold(4.3 x 2.5 x 2.0) 2 Transient voltage suppressure(VRD) ZSU series. 027*** ZS1027D SEMITEC - SMD 2-pin plastic mold(4.3 x 2.5 x 2.0) 2 Transient voltage suppressure(VRD) ZSD series. 02B 1 AT24C02B ATMEL DIP-8 8-PDIP8P3 8 2-Wire serial EEPROM 2k(256 x 8). 02** PIC10F202-I/OT MICROCHIP -SOT-23 6-Lead Plastic Small Outline Transistor(OT) 6 8bit PIC flash microcontroller. 02** PIC10F202-E/OT MICROCHIP -SOT-23 6-Lead Plastic Small Outline Transistor(OT) 6 8bit PIC flash microcontroller. 02** 2N7002 SECOS - SOT-23 3 N-ch Small signal MOSFET. 03 DTC143TE ROHM SC-75ASOT-416 EMT3 3 NPN digital transistor. 03 DTC143TEB ROHM - EMT3F 3 NPN digital transistor. 03 DTC143TKA ROHM SC-59SOT-346 SMT3 3 NPN digital transistor. 03 DTC143TM ROHM - VMT3 3 NPN digital transistor. 03 DTC143TUA ROHM SC-70SOT-323 UMT3 3 NPN digital transistor. 03 DTC143TUB ROHM - UMT3F 3 NPN digital transistor. 03 DZ37082D Panasonic - SSSMini3-F2-B 3 Zener diode series for surge absorphtion. 03 DZ3S082D Panasonic SC-89 SSMini3-F3-B 3 Zener diode series for surge absorphtion. 03 DZ5S082D Panasonic - SSMini5-F4-B 5 Zener diode series for surge absorphtion. 03 DZ5X082D Panasonic - Mini5-G3-B 5 Zener diode series for surge absorphtion. 033*** ZS1033 SEMITEC - SMD 2-pin plastic mold(4.3 x 2.5 x 2.0) 2 Transient voltage suppressure(VRD) ZS series. 033*** ZS1033U SEMITEC - SMD 2-pin plastic mold(4.3 x 2.5 x 2.0) 2 Transient voltage suppressure(VRD) ZSU series. 033*** ZS1033D SEMITEC - SMD 2-pin plastic mold(4.3 x 2.5 x 2.0) 2 Transient voltage suppressure(VRD) ZSD series. 039*** ZS1039 SEMITEC - SMD 2-pin plastic mold(4.3 x 2.5 x 2.0) 2 Transient voltage suppressure(VRD) ZS series. 039*** ZS1039U SEMITEC - SMD 2-pin plastic mold(4.3 x 2.5 x 2.0) 2 Transient voltage suppressure(VRD) ZSU series. 039*** ZS1039D SEMITEC - SMD 2-pin plastic mold(4.3 x 2.5 x 2.0) 2 Transient voltage suppressure(VRD) ZSD series. 03**Marking color Black E-301 SEMITEC -DO-35 DO-35 2 Current regulative diode(CRD) E-series. 04 DTC114TE ROHM SC-75ASOT-416 EMT3 3 NPN digital transistor. 04 DTC114TEB ROHM - EMT3F 3 NPN digital transistor. 04 DTC114TKA ROHM SC-59SOT-346 SMT3 3 NPN digital transistor. 04 DTC114TM ROHM - VMT3 3 NPN digital transistor. 04 DTC114TUA ROHM SC-70SOT-323 UMT3 3 NPN digital transistor. 04 DTC114TUB ROHM - UMT3F 3 NPN digital transistor. 04 DZ37100D Panasonic - SSSMini3-F2-B 3 Zener diode series for surge absorphtion. 04 DZ3S100D Panasonic SC-89 SSMini3-F3-B 3 Zener diode series for surge absorphtion. 04 DZ5S100D Panasonic - SSMini5-F4-B 5 Zener diode series for surge absorphtion. 047*** ZS1047 SEMITEC - SMD 2-pin plastic mold(4.3 x 2.5 x 2.0) 2 Transient voltage suppressure(VRD) ZS series. 047*** ZS1047U SEMITEC - SMD 2-pin plastic mold(4.3 x 2.5 x 2.0) 2 Transient voltage suppressure(VRD) ZSU series. 047*** ZS1047D SEMITEC - SMD 2-pin plastic mold(4.3 x 2.5 x 2.0) 2 Transient voltage suppressure(VRD) ZSD series. 04** PIC10F204-I/OT MICROCHIP -SOT-23 6-Lead Plastic Small Outline Transistor(OT) 6 8bit PIC flash microcontroller. 04** PIC10F204-E/OT MICROCHIP -SOT-23 6-Lead Plastic Small Outline Transistor(OT) 6 8bit PIC flash microcontroller. 05 UDZS10B ROHM SC-90/ASOD-323 UMD2 2 ZENER DIODE. 05 DTA124TE ROHM SC-75ASOT-416 EMT3 3 NPN digital transistor. 05 DTA124TKA ROHM SC-59SOT-346 SMT3 3 NPN digital transistor. 05 DTA124TM ROHM - VMT3 3 NPN digital transistor. 05 DTA124TUA ROHM SC-70SOT-323 UMT3 3 NPN digital transistor. 05 DZ3S120D Panasonic SC-89 SSMini3-F3-B 3 Zener diode series for surge absorphtion. 05 DZ3X120D Panasonic SC-59SOT-346 Mini3-G3-B 3 Zener diode series for surge absorphtion. 05 DZ5S120D Panasonic - SSMini5-F4-B 5 Zener diode series for surge absorphtion. 05 DZ5X120D Panasonic - Mini5-G3-B 5 Zener diode series for surge absorphtion. 05 TDZV10 ROHM SC-108BSOD-323HE TUMD2M 2 500mW zener diode for voltage regulation. 05**Marking color Black E-501 SEMITEC -DO-35 DO-35 2 Current regulative diode(CRD) E-series. 06 DTC144TE ROHM SC-75ASOT-416 EMT3 3 NPN digital transistor. 06 DTC144TKA ROHM SC-59SOT-346 SMT3 3 NPN digital transistor. 06 DTC144TM ROHM - VMT3 3 NPN digital transistor. 06 DTC144TUA ROHM SC-70SOT-323 UMT3 3 NPN digital transistor. 060N03L****** IPD060N03L Infineon TO-252 PG-TO252-3 3(4) N-ch MOSFET. 060N03L****** IPF060N03L Infineon TO-252 PG-TO252-3-23 3(4) N-ch MOSFET. 060N03L****** IPS060N03L Infineon TO-251 PG-TO251-3-11 3(4) N-ch MOSFET. 060N03L****** IPU060N03L Infineon TO-251 PG-TO251-3 3(4) N-ch MOSFET. 06**** BH76106HFV ROHM - HVSOF6 6(7) 3V operation video driver with LPF for mobile applications. 06** PIC10F206-I/OT MICROCHIP -SOT-23 6-Lead Plastic Small Outline Transistor(OT) 6 8bit PIC flash microcontroller. 06** PIC10F206-E/OT MICROCHIP -SOT-23 6-Lead Plastic Small Outline Transistor(OT) 6 8bit PIC flash microcontroller. 07**Marking color Black E-701 SEMITEC -DO-35 DO-35 2 Current regulative diode(CRD) E-series. 09 DTC115TE ROHM SC-75ASOT-416 EMT3 3 NPN digital transistor. 09 DTC115TKA ROHM SC-59SOT-346 SMT3 3 NPN digital transistor. 09 DTC115TM ROHM - VMT3 3 NPN digital transistor. 09 DTC115TUA ROHM SC-70SOT-323 UMT3 3 NPN digital transistor. (09****) BH76109HFV ROHM - HVSOF6 6(7) 3V operation video driver with LPF for mobile applications. 09N03LA****** IPF09N03LA Infineon -TO-252 P-TO252-3-23 3(4) N-ch MOS FET. 0のリスト説明ページへ(MARKING CODE 「0」 TOP MENU) 次のリスト0(2)へ(FORWARD) リンク MARKING CODE一覧
https://w.atwiki.jp/bloodlinechampions/pages/60.html
Open Beta • The Open Beta phase has begun. (Remember that most VIP features -60 day VIP from champions edition and lifetime VIP from Titan goes live at launch) • Account Statistics have been reset for all players in Beta (Games Played, Ranking, Grade, Level Experience, Time Played, Team Slots and Leaver Status). • The Bloodline rotation scheme has been turned on. • Extra Team slots have been added to all players that have pre-ordered. • Players can now earn Blood Coins by playing custom matchmaking games. • Winter gifts will be sent out to players that login on certain days in December ) General • Gamemode based sounds tweaked. • Ambient Occlusion added as a graphic setting. • The Default Key bindings are now correctly handled depending on your keyboards current language settings. • Ambient sounds added to all maps. • Ambient sounds volume slider added to audio options. • Particle Engine optimized. • Deferred rendering (high graphics setting) optimized. • Fixed a few graphical bugs (might solve some issues for some graphics cards that had problems with the Bloodline previewer or had other problems in-game). • Fixed a bug with leaver protection when playing 1v0 games or playing as an Observer. • Ignore list no longer duplicates all entries on load. • Fixed a bug where a players did not get leaver penalty when failing to load during solo matchmaked games. • Fixed a bug causing new teams or new solo players to get wrong division and rank. • Fixed a bug in the GUI where the rank and division of a team were displayed as 0. • There are now a total of 30 grades up from 15 (art and names are to be updated in the future). • Player movement and movement speed have both been reworked, players will now be able to change direction more quickly. • Several particle systems effects updated with new graphics. • The server now waits a longer time before it shuts down after a game. • The server now informs which players that are still loading during the load state. • A setting to make EX-abilities not cast the default ability when a player doesn t have enough energy has been added to the option menu. • Increased the time it takes to be able to get matched against the same team again in matchmaking. • Silhouettes have been replaced with a Highlight effect. • Fixed a bug causing the energy runes to spawn visually at different times on different clients. • LightFX have been implemented and can be turned on from the interface options. Players that have Dell/Alienware computers that supports LightFX will be able to see color changes when for example you join a matchmaking queue, join a lobby or gain energy. Seasons • Season 4 has ended, top players in this season will receive their rewards. • Season 5 has begun. Marketplace • The marketplace can now be browsed in-game, note that players cannot unlock items using Blood Coins or Funcom Points until launch. • Players can now view items in the Marketplace. • Pre-order Items are now viewable in the Marketplace. • New Outfits Weapons are now viewable in the Marketplace. Items • Players have now received their pre-order items. • Outfits Weapons can now be equipped using the Bloodline preview panel. • Several beta testers have received unique items depending on when they entered the Beta. Camera • Camera sweeps introducing both teams before the first round added. • Camera now spins around the player with highest combat value alive in the winning team when a round ends. GUI HUD • The HUD layout has been tweaked and updated. • The Observer HUD has been tweaked and updated. • The HUD Top bar has been reworked. • Countdown timer graphics updated. • Funds Account Status added to the profile page. • Match-up balance is now displayed in percentages in the game lobby. • All Bloodline Icons updated with new graphics. • The cooldown counter on the ability bar now stops when a player dies. • Fixed a bug with the match history not showing the correct matches. • A percentual estimation on which team that has the upper hand is now visible in the game lobby. Map Updates • Sheltidia the Sky Temple - New CTA map is now available. • Gatura Summit has been slightly tweaked. • Extra cannons added to Gatura Summit. • All maps have been updated with new lightning. • Conquest Points capture time down to 5s from 10s. Capture the Artifact - Gamemode Reworked • Players will now automatically pick up artifacts when near one. • It takes 1.5 second to pickup an artifact from a pedestal/capture point. • Picking up artifacts from the ground is instant. • No positive or negative effects added to a player that carries an artifact. • Players can now throw artifacts farther and faster. • Enemies can now pick up artifacts in-air when a player from the other team throws one. • The Gamemode now only last 1 round. • Retrieving both artifacts starts a 10s timer, holding both artifact for this time results in 1 point, first team to score 3 points win the game. • Respawn time set to 5s. • Game time is now set to 10 minutes, if no team have won after 10 minutes sudden death begins; increasing the respawn time for players over time. • All players now gain the Presence of an Artifact buff; Increasing damage healing done by 40% as well as increasing Recovery Health by 40%. • Resurrection Medallion switched to a Warp Medallion, enabling all players to teleport once every 20s in CTA. Statistics • The first version of the statistics feature is now implemented and can be found in your profile. • Everyone can view basic statistics, but more advanced statistics will only be viewable by players that have pre-ordered the game. Later this information will only be viewable by VIP members. • More statistics will be added in upcoming patches. In-game Voice Chat • In-game Voice Chat (VoIP) is now implemented, use the options menu to enable/disable and configure settings. • If VoIP is enabled players should automatically join a Voice Channel when connecting to a game server. • There are three types of channels, one for each team, and one for observers. Changing channels is done automatically when changing team or observing. • The VoIP setting for how sensitive the microphone is for input is currently not working properly; This will be fixed in a later patch. Animation Library • A new animation library has been implemented. • There should be less animation bugs. • Animations are now more optimized. • Several new animations and updates on old ones. Loader • The loader has been reworked and should now function more smoothly. • The loader will now update itself to the latest version before it begins the patching of the game client. • Now displays "Maintenance" when servers are down for maintenance. • Now displays download speed when downloading a new patch. Bloodlines Abilities • The four new bloodlines Stalker, Guardian, Blood Priest and Seeker is now available to play for everyone that have pre-ordered the Bloodlust Upgrade or the Titan Edition. • All projectile range and velocity tweaked, overall projectiles will travel a ~5-10% shorter distance (tool-tips velocity and range updated - was a tad off before, now it displays the correct values). • Melee Cones Range down to 22 from 24. • Melee Cones Angle down to 50 from 65. • Target AoE’s have been slightly reworked and should now spawn on a more likely target position when used near gaps/objects. (Volcano, Plague, etc). • Beams now uses a new type of collision; should be a lot more accurate. • A lot of slows have been tuned down. • Fixed a bug causing ground AoE slows to affect targets immune to movement impairing effects. • Absorb scrolling combat text is now stacking like damage and healing. • Trances (Wuju, Kunju, etc) are now labeled as Trances instead of Self Buffs in the tool-tip. • Trances tool-tips updated, stating that trances now trigger on projectiles/melee direct AoE s. • Non-Projectile/Melee Abilities that trigger trances are now displayed in individual tool-tips (AoE Spells that currently trigger trances are Volcano, Mortar Terror of Ahl’Buhl). • Trances no longer makes the target immune to knock backs during the channeling effect. • Several Abilities have had their global cooldown reduced to 0.3s from 0.4s. • Buffname is now displayed when hovering a buff icon. • A couple of bugs with the ex-system not correctly removing an ex-buff after it s duration or player death have been fixed. Tanks Vanguard(ヴァンガード) 体力の最大値が225から210に減少 サイズが8から7.5に減少 War Axe スローの効果が50%から25%に減少 Dismantleとスローの効果時間が固定で2.5秒から距離に応じて1-2秒に減少 1,2番のスキル以外のキャストを中断しなくなった Reflect 近接攻撃によるスタンの効果時間が2.2秒から1.2秒に減少 近接攻撃で受けたダメージは全て吸収されるように変更 Van s Guard 時間によるダメージ(damege on time, スリップダメージ)でRageが溜まらないよう変更 Rage ダメージ吸収の効果を削除 効果時間が10秒から7秒に変更 Horrifying Roar - EXスキル削除 Battle Shout - (Q, Reflect)の新EXスキル 近くにいる味方にBattle Shoutを付与する。 3秒間与ダメージが25%と移動速度が15%増加し、対象のhealthは1までしか減らなくなる。 Thorn(ソーン) サイズが8から7.5に減少 Fungal Spores ダメージが10から14に増加 ボーナスダメージが5から6に増加 スローの効果が15%から10%に減少 Defiled Plant スローの効果時間が3秒から2秒に減少 スローの効果が50%から30%に減少 Mud Walk tool-tipでenergy gainが表示されるよう修正 Dead Roots 秒間ダメージが14から20に増加 効果時間が6秒から3.5秒に減少 Mushroom Spore - 変更 着弾した敵にSproutを付与する。 Sprout 対象が地面上にいる場合、Mushroomsを付与する。 この効果は5秒に渡って3回効果が現れる。 Mushrooms 6ダメージと1秒間の移動不可を与える。 EX 1 - Fungal Spores - 変更 0.7秒かけて2つを発射する。 そのそれぞれは直撃した敵に18ダメージとその周囲の敵に14ダメージを与え、爆発に巻き込まれた全ての敵にFungal Sporeを付与する。 Fungal Sporeを受けている敵にはスタックあたり6の追加ダメージが入る。 Ex 2 - Healing Spores 発動前のディレイが0.8秒から0.5秒に減少 効果範囲が22から26に増加 Glutton(グラットン) 体力の最大値が225から210に減少 サイズが8から7.5に減少 Stone Shield 受けたダメージの80%がprotectionとして表示されるはずが、20%になっていたバグを修正 56ダメージを吸収した後に破壊されるように変更 Onslaught ダメージの範囲が16-40から16-34に減少 Inhibitor(インヒビター) Rune Infusion Debuffの効果時間が8秒から6秒に減少(通常のSol/OhmによるDebuffと同じ時間に) Wuju キャストタイムが0秒から0.2秒に増加 Rune Shield スタンの効果時間が2秒から1.5秒に減少 Ohm Bolt ohmを消費して回復する量が、スタックあたり9から7に減少 Runic Discharge スローの効果時間が1.5秒に減少 スローの効果が30%から20%に減少 Woje ダメージが8から10に増加 Wahl Burst 複数のWahl Burstを受けた際に効果がかけ直されないバグを修正 Ranged Igniter(イグナイター) Searing Displacement キャストタイムが即時から0.2秒に増加 Living Flame クールダウンが13秒から11秒に減少 効果範囲が35から28に減少 ダメージが12から8に減少 最大の効果時間が2.5秒から1.6秒に減少 Crippling Fire スローの効果時間が3秒から2秒に減少 Fire Beam ダメージが毎秒18から20に増加 Flameshock (EX) - 削除 Fire Wall – (Living Flame – R)の新しいEXスキル 指定した地点に0.2秒後、炎の壁を作る。 この炎の壁は、内側にいる敵に0.5秒毎に2ダメージを与える。 また、この炎の壁を通過したprojectiles(弾丸等の遠距離攻撃)は炎の弾に変化し、着弾点付近の敵に8ダメージ、着弾点付近のIgniterに8の回復を与える。 この炎の壁の効果は2.5秒間持続する。 Gunner(ガンナー) Stealth 移動速度増加が35%から15%に減少 Execute クールダウンが4秒から6.5秒に増加 Disabling Shot スローの効果時間が3秒から2秒に減少 スローの効果が40%から30%に減少 Focus Shot サウンドを調整 Nomad(モヒカン) All boomerang’s velocity tweaked, boomerangs should now return faster and travel ~10% shorter distance. Wind Strike スローの効果時間が2.5秒から1.5秒に減少 Sluggish スローの効果が40%から25%に減少 Boomerang Storm ダメージが毎秒12から16に上昇 Endurance EX - 削除 Wind Thrust - (Haste, Space)の新EXスキル 指定した地点に向かって移動し、通過した敵に10ダメージと少しのノックバックを与える。 Engineer(エンジニア) 移動速度が150から155に上昇 EMP Blast スローの効果時間が2秒から1.5秒に減少 Jet Pack 他のスキル使用後1秒間使用できなかったのが0.3秒間に減少 Flame Thrower スローの効果時間が3秒から2秒に減少 Tractor Beam ダメージが12から14に上昇 Melee Spear Master(スピアマスター) Whirlwind • カウンタースキルを誘発しないように変更 Kunju キャストタイムが0秒から0.2秒に増加 Instant InjectionがKunjuを貫通してダメージを与えていたバグを修正 Shuriken スローの効果時間が3秒から2秒に減少 スローの効果が33%から25%に減少 Evasion - EXスキルを削除 Tempest - (Fleetfoot, Space)の新EXスキル 対象地点にダッシュし、16ダメージとDisturbanceを与える。 Spear Masterはダッシュの途中、攻撃と回復を受け付けない。 Disturbance 2秒間、全てのスキルのクールダウンを固定する。 (クールダウン中でないスキルの使用は可能だが、Disturbanceの効果時間中はクールダウンの減少が始まらない) Ranid Assassin(ラニドアサシン) Camouflage 移動速度上昇が25%から15%に減少 Toxic Bomb スローの効果時間が3.5秒から2.5秒に減少 着弾時に8ダメージを与えるように変更 効果範囲が28から20に減少 ボムの滞空時間がわずかに増加 着弾点にマークが表示されるように変更 キャストタイムが0.5秒から0.3秒に減少 Poison Dart 効果時間が8秒から6秒に減少 Venom Dart 対象に与えていたVicious Poisonのスタック数が3から1に減少 Harbinger(ハービンガー) Blood Grip Hemorrhageのスローが30%から25%に減少 Shadow Shift Hemorrhageのスローが30%から25%に減少 Nether Shift Hemorrhageのスローが30%から25%に減少 Hemorrhageの効果時間が4.5秒から4秒に減少 Plague 効果時間が6秒から3秒に減少 Nether Strike ダメージと回復量が20から16に減少 サイレンスの効果時間が1秒から1.5秒に増加 発動前のディレイが1秒から0.6秒に減少 Healers Alchemist(アルケミスト) Crippling Goo スローの効果がが60%から40%に減少 Sleep Vial 効果時間が3.3秒から2.5秒に減少 対象周囲にかかるLesser Sleepの効果時間が1.5秒から1.2秒に減少 クールダウンが10秒から8.4秒に減少 Psychopomp(サイコポンプ) 移動速度が150から155に増加 Mind Transfer Mind Transferを当てた後でも、対象のダッシュ系のスキルが継続していたバグを修正 Mind Flux - 変更 対象地点に移動。 敵と衝突した場合、敵に16ダメージとスローを与えて弾き飛ばす。 Psychopompは衝突した地点に現れる。 Other side 効果時間が2.6秒から2秒に減少 移動速度上昇が15%から20%に増加 クールダウンが12秒から11.5秒に減少 Spiritual Link キャストタイムが0.7秒から0.6秒に減少 Herald(ヘラルド) Stiffling Dust キャストタイムが0.5秒から0.44秒に減少 クールダウンが0.5秒から0.58秒に増加 Chronoflux Chrono Shield effect (ダメージが20%減少する効果)を削除 Aura of Devotion 味方の回復量増加と、敵の回復量減少の効果が75%から60%に減少 Astronomer(アストロノーマー) Astral Beam ダメージと回復量が秒間30から34に増加 Moon Flare - EXスキルを削除 Moon Stone 発動前のディレイが1秒から0.8秒に減少 Sun Ellipse クールダウンが8秒から7.5秒に減少 Sun Swirl - (Sun Ellipse, Space)の新EXスキル 自分を2つの球体に分割し、螺旋状の軌道を描いて対象地点に移動する。 それぞれの球体は通過した味方を5回復し、通過した敵に5ダメージを与える。 また、着地点付近の味方を8回復し、着地点付近の敵に8ダメージを与える。 対象地点に障害物があった場合、使用者は元の位置に戻ってくる。 このスキルを使用した場合、(Sun Ellipse, Space)のクールダウンは4分の1になる。
https://w.atwiki.jp/privatefezusa7ok2e/pages/19.html
Contents (目次) January 30 2010 22 17 PM January 30 2010 22 17 PM Self sacrifice for the team When you see your front line being pushed back, one way of helping is to jump in the middle of the fray and blind everyone. You might survive, but chances are, you will die before your friends regroup, heal and come back to help you. S upport A dagger scout has the skills and tools to support the main damage dealers... the warriors and lightning/fire mages. Guard break the warriors that are trying to run away so that the bow scouts and mages can kill them easily. Leg break the warriors/scouts that are trying to run away (this should be used if your teammates are close to him already). Power break the mages so that they can t cast higher lvl spells. Disarm (anyone) so that they cannot retaliate an attack. v s summons This is where you do wonders. Power break the summons. They use a lot of PW in their attacks so with no power regen, they are just sitting targets for the knights. Knights are too fast so use blind on them and hope that your teammates can take advantage of that situation. Against Chimeras/Dragons/Wraiths use blind and power break. You ll probably die because the enemy would stick around the chimeras/dragons/wraiths but hey, if it slows them down so your knights can take them down, why not? Recon Though knights do a better job running through the enemy lines and doing recon work, scouts do just as well. Get behind enemy lines and look out for summons, notably chimeras and giants. Note the location of obelisks and eclipses and relay them to your teammates. Freaking scouts Actually disturbing crystal gathering with a scout isn t as effective as you think it is. Most of the time, the scout would blind the crowd and start disarming everyone however he probably can t hit everyone. So in the end, its just a little annoyance, no one dies but the scout himself. Everyone just heals and calls it a day before they continue to mine the crystals. F reaking scouts II Obelisks that are far into the enemy territory is just asking to be mauled by a group. Very rarely do you see 1 person come out alone to beat up that obelisk. Usually its a group of 2 - 3. The most you can do is delay the enemy group and hope backup arrives. Chances are that since your obelisk is so far inside the enemy line, their reinforcements would get there before yours. As you run away, they just take down the obelisk. Campi ng and killing If you are using back stab, your best bet is to actually hide, get behind the enemy lines and finish off the people that are trying to run away and heal. There are actually damage modifiers in this game. Scouts do more damage to mages and less damage to warriors. Right now, I can do about 400-500 damage to a mage, 300-400 to a scout and 150-250 to a warrior. Note that after a back stab, you have almost no PW (takes about 84 PW and you need to be hiding which is 50PW). Note you only have 100 PW. This means, you are a walking target even after you kill someone. The best thing for you to do is run to the front lines and hope your friends will cover for you while you retreat. In other cases, plan your escape route. Knife Scout at least is probably the MOST annoying thing but also my favorite thing at the same time. If you have a Warrior that finds you, you will probably die. ( Also Scout vs Scout is a lot of fun but still annoying. So if you want to maximize how annoying you can be, be a knife scout. ) Uniq ue Stragedy Freaking Scouts Haha a pun for the scout class. Armed with invisable and darkness. You inflitrate enemy base and target crystals with a lot of players. once there you hit everyone with darkness, delaying their crystal gathering. Very effective as most people dont look out for hidden enemies. (But be aware as I and many other players scan for moving "circles" without any avatar. When you get close i will spot you and play dumb before i unleash all hell with my AoE causing you to unhide and everyone to poke you.) Freaki ng Scouts II You are the first line of defense for areas where the two armies aren t meeting. You wait your time at places with your buildings that have no protection but makes very good targets for the eenmy to attack. This is normally the obleisk that is far into the enemy s terriroty or an bridge or pathway that isn t used because the main bulk of the force are fighting on the frontlines. you hide and wait until you spot someone. you follow them until you get a perfect strike and hopefully KO or close to killing them. stick with other scouts as 2 massive strikes or what i would like to call "Bunny killing" skill can take out almost anyone. BUT beware, some people will see you following and play stupid before they attack back. Camping and Killing Scout s again. You go camp out at enemy crystals, hidden, and when you see someone almost dead... you kill them. Most people aren t expecting that. Some do expect it, but most of the time its too late for them to do anything. Beware of other players around crystal, as they could be scanning and keeping an eye out for other players. Getting Crystals, crouch near a crystal (showed as a white dot on the map) and you will auto-start getting crystals, you will needs those for building and morphing, when joining for the first times kvk I sugget you to just get crystals for other players (you can get just 10 at LV10), they usually come to the crystal and tyep "@20" it will mean he needs "20 crystals", just trade to them. Those that cant read it cuz of the phunky colors here it is again Each kill you get, you gain 3 crystals each time you die, you lose 3. sit around big crystals to regain HP and "dig" crystals" jump ontop of crystal to gain a little protection form enemy as things cannot shoot throught he crsytal. but an scout who wants to kill a bunneh can kill you if you are low on hp. scan for moving targets that arent visiable... if you are low on HP, a lot of these scouts wants to add you to their kill. If you are close to crystal and you are far from respawn point. It might be better to fall back and heal. If your team has a massive lead and you can t easily heal, its better to do as much damage as you can and die. BUT avoid dying if you are in a close battle or losing... This hurts your team s bar. AWLAYS have healing items. these will prolong your uptime and allow you to heal without having to be near crystal. This will prevent most bunneh hunting against you and allows you to stay longer in the front line. DODGE AND STRAFE... Don t walk a lot in the frontline... you will die... and die fast. Avoid going solo, unless you know what you are doing. If you go soloing you will often die against someone more skilled or the other team sees a easy kill and several people comes flocking towards you. use /a to talk in army chat. this is everyone on your team. if there is a massive need for reinforcements in certian area or the other team has a chimera/dragon/wraith on the loose notify everyone so there will reinformences to deal with the threats. when blind, AoE attack or try to kill the scout. But avoid running blindly into the enemy territory as that is bad. Just reember which direction to run when you are blind. you won t be able to see or see the map. if you play iRO, this is MUCH worse than getting blinded . Losing or winning can level or delevel guilds. Use ring points from KvK to get better and more powerful equipmenet. Play smart, learn what works and doesn t work. if you suck building or using transformation, give someone else the crystals. If you are excellent with knight, stick with knight. Every transformation has a different set of tactics to use. Depending on players, it rare for one tactics to work against another. Some are stun builds and you rather not get close since one stun is 85% of the time the death for you. Getting frozen can get you killed if a two-handed warrior with high dmg equipment is close. Each kill you get, you gain 3 crystals each time you die, you lose 3. Don t sit at the main crystal if you re HP is not full, or else you d be wasting the crystal sit around big crystals to regain HP and "dig" crystals" jump ontop of crystal to gain a little protection form enemy as things cannot shoot throught he crsytal. but an scout who wants to kill a bunneh can kill you if you are low on hp. scan for moving targets that arent visiable... if you are low on HP, a lot of these scouts wants to add you to their kill. If you are close to crystal and you are far from respawn point. It might be better to fall back and heal. If your team has a massive lead and you can t easily heal, its better to do as much damage as you can and die. BUT avoid dying if you are in a close battle or losing... This hurts your team s bar. If you don t have enough consumption points to heal up, go heal at the secondary or tetary crystals, then head back to do summons rather than constantly dying because you don t have enough points for pots AWLAYS have healing items. these will prolong your uptime and allow you to heal without having to be near crystal. This will prevent most bunneh hunting against you and allows you to stay longer in the front line. DODGE AND STRAFE... Don t walk a lot in the frontline... you will die... and die fast. Depends on the situation, Although you are partly immune when you side jump, but if you sidejump a lot, people can aim for your landing or if you side jump the wrong direction, you might end up getting a Heavy Smash. Lesson is just know when to use side jump to avoid attacks and when to walk. Avoid going solo, unless you know what you are doing. If you go soloing you will often die against someone more skilled or the other team sees a easy kill and several people comes flocking towards you. use /a to talk in army chat. this is everyone on your team. if there is a massive need for reinforcements in certian area or the other team has a chimera/dragon/wraith on the loose notify everyone so there will reinformences to deal with the threats. when blind, AoE attack or try to kill the scout. But avoid running blindly into the enemy territory as that is bad. Just reember which direction to run when you are blind. you won t be able to see or see the map. if you play iRO, this is MUCH worse than getting blinded . If you re blinded at the main frontline, its better not to use AoEs without any aim, as you might be breaking free Frozen enemies or cutting to your allies attacks on a stunned enemy. You can still roughly aim while blinded (the red circles) but try to fall back if it possible. Losing or winning can level or delevel guilds. Guilds don t delevel. Once your guild levels up, it stays there. Losing doesn t decrease guild points either. Use ring points from KvK to get better and more powerful equipment. Higher level you get, more exp you get. I get 2-3k normally from KvK now. used to be 300-600 exp. Play smart, learn what works and doesn t work. if you suck building or using transformation, give someone else the crystals. If you are excellent with knight, stick with knight. Every transformation has a different set of tactics to use. Depending on players, it rare for one tactics to work against another. Some are stun builds and you rather not get close since one stun is 85% of the time the death for you. Getting frozen can get you killed if a two-handed warrior with high dmg equipment is close.
https://w.atwiki.jp/customcombo/pages/9.html
CustomComboActivation参加者リスト(6月20日0時現在) アルカプ3事前登録者27名、KOF13事前登録者26名 UltimateMarvel vs Capcom 3 プレイヤーネーム 参加に向けて一言 ABEGEN 久しぶりの日本での大会です。皆さんよろしくお願いします! せんてんす 新卒新社会人ですが、身体を壊さない程度に楽しみたいと思います! イヌチヨ 事故はおこるさ NAF|対魔忍 夏目!夏目!夏目!夏目ぅぅうううわぁああ…(中略)…俺の想いよ夏目へ届け!!町田の夏目へ届け! なめ PSパッド勢なのでパッド認証の練習頑張ります! ちくわ 魔界から来ました クロヤ たいつ ポキッ OGTY えらいこっちゃえらいこっちゃ ウダテラス Don t get so cocky. へばてん ズンチャ♪ズンチャ♪ズンチャ♪ズンチャ♪ズンチャ♪ズンチャチャ♪ とのさま エヌケン 嬉しくってよぉ 加減きかねえぜ! 真城 大会と聞いて我慢できずに駆け付けました 御粗末 今月もノーマネーでフィニッシュです カキ アルカプは1年以上触ってません たこひろ KOF zettai REID 遊びに行きやす。 あずき猫 アルカプ初プレイ!お手柔らかに! パム アルカプの集まりは初めてです TSS Takumi がんばりまっす! animus 途中で寝てたら起こさないで下さい たけ HIKAKINよりたれぞう派です もん シュマちゃんLOVE!! オルメン ボタンを押してやる気アピール AFM ディスコビジランテ ってかLINEやってるぅ? King of Fighters 13 プレイヤーネーム 参加に向けて一言 せんてんす 新卒新社会人ですが、身体を壊さない程度に楽しみたいと思います! イヌチヨ 事故はおこるさ NAF|対魔忍 夏目!夏目!夏目!夏目ぅぅうううわぁああ…(中略)…俺の想いよ夏目へ届け!!町田の夏目へ届け! ミュー C連打します! にけー 正しい対戦なんて、あるもんか ウダテラス Don t get so cocky. へばてん ズンチャ♪ズンチャ♪ズンチャ♪ズンチャ♪ズンチャ♪ズンチャチャ♪ エヌケン 嬉しくってよぉ 加減きかねえぜ! リンゴ 楽しみ ちょり 俺様が不滅隊特攻隊長だ!ぶっこんでクンでよろしくぅ! タナ 楽しみです! まう やりまう シギー カキ アルカプは1年以上触ってません たこひろ KOF 書記 俺がバーサスの書記だ。 じゃむ子 酒を飲みながらゲームができると聞いて。 あずき猫 アルカプ初プレイ!お手柔らかに! こうこう ときどさん素晴らしい パム アルカプの集まりは初めてです ピクニック 中級者代表 もぶsカスタム よろしくお願いします オルメン ボタンを押してやる気アピール がく 総+数10000 drassill very nice tournament しんじ SSFIV Arcade FightStick TE "S" スーパーストリートファイターIV アーケード ファイトスティック トーナメントエディション"S" PlayStation3 (白) SSFIV Arcade FightStick TE "S" スーパーストリートファイターIV アーケード ファイトスティック トーナメントエディション"S" PlayStation3 (黒)